Goal and Objectives

As I mentioned in last post, we are in the society of strong mind. So I’m wondering is there a way to “sense and adjust the emotions” of ourselves like the members of the Second Foundation in Isaac Asimov’s Foundation Series?

If we want to control our own mind, what might happen could be like what the movie Inception said: if you said to yourself don’t think about elephant, you will think about elephant—this is also a problem of self-comfort—what you said to yourself wouldn't be so convincing once you have the awareness that you are just comforting yourself.

So there is no way to adjust your own emotions? Think about how the protagonists in Inception solved this—they embedded a thought deeply to the subconsciousness of their target user. Yes, the subconsciousness, or let’s use an easier phrase—the mind of your brain.

In the book A Mind of Its Own: How Brain Distorts and Deceives, author Cordelia Fine describes our brain not only rejects unbearable ideas, but also memorizes selectively. Because our brain has this protective function, there are also cognitive biases. Now we are trying hard to avoid those biases to help make better decisions—again, this is a time people pursue rationality—but I think we can embrace irrationality as a way of creative problem solving.

 

I don’t mean that we should always follow the cognitive biases, but want to find the moments when we are willing to be tricked by our mind, and explore if we can bring delight and consolation to life by magnifying these psychological tricks and bringing designs to the society. 

Can I provide ways for people to purposely and consciously use the irrationality of their mind in today’s society—if the pursue of rationality push us to face our “crucial” emotional needs, can we at least create more subtle and interesting experience, and build a more tolerant environment for sensitive people?

To put this to practical use, people would have to accept the value of irrationality first.  But this would be challenging in today’s market, where there are thousands of products that are driven by “known desire”. As I’m exploring one of the unknown desires,  my work will be convincing in some degree, but maybe more a tool of pushing the market instead of immediate measurable.

I see my thesis a chance to learn how to find the unknown desires, and also a chance to explore those design territories which exist in a balance between practical and novelty.

They may be branding, experience design, game design, advertisement, social media, interaction design or even “traditional” product design. And I’m trying to take advantage of these tools and method to help the development of my products.

They may be branding, experience design, game design, advertisement, social media, interaction design or even “traditional” product design. And I’m trying to take advantage of these tools and method to help the development of my products.

In the class, I marked third continuums of my goals, they are about physical or digital, science fiction fan based or real life problem based(because I have a science fiction writing background, and I found sharing area of speculative design and science fiction, but I don’t want to design Sci-fi merchandise), and radical solution or gentle solution.